Column: Press WHY To Counter – The Problem With Counter-Based Combat

In pretty much every video game ever, the two types of combat you'll see are turn based, or real time. Both of these can be broken down even further (for example, turn based can work on either a 'timeline' system, where abilities may alter the order, or they may work on a very simple player … Continue reading Column: Press WHY To Counter – The Problem With Counter-Based Combat