I've somewhat recently put up my review for Assassin's Creed: Origins (read it here!), and I played that after winning a copy in the game from a Facebook competition. The question was simple: where would you set the next Assassin's Creed game? I was only given 25 words to use, so this was my response: … Continue reading The Fishtank: Assassin’s Creed: V(ikings)
(I'm told there is an "18" in the image above, if I haven't cut it off. But I can't see it at all, because...) Hi, I'm MoshFish. And I'm colour-blind. No, that doesn't mean I see everything in black and white, nor does it mean I "can't see" certain colours. It just means that I … Continue reading The Fishtank: Colour-Blind Gaming is Not All Black and White
FULL SPOILERS FOR BATMAN V SUPERMAN: DAWN OF JUSTICE FOLLOW. As my review may have made obvious, there were lots of issues with Batman v Superman: Dawn of Justice. But rather than simply dismiss it as horrible and move on with my life, much like Bane, I want to break things down even further. But … Continue reading The Fishtank: Batman v Superman v Good Decisions
I have played a lot of games in my time; I've played good, bad, long, short, easy and difficult games. But only one has made me second guess putting my time and effort into video games. Four years ago, on March 6 2012, Bioware Entertainment, released the third and final game of their space-opera RPG/shooter … Continue reading Column: Massively Affected
So, Pokemon is 20 years old. That means it has been around for a solid 80% of my life. I've played over a dozen of the games, caught thousands of wild Pokemon and collected hundreds of cards. So grab your Gameboy or your DS, and come with me on a MoshFish journey through my Pokemon … Continue reading Column: Pokemon20: The MoshFish Story
It has officially been over a decade since F.E.A.R. First Encounter Assault Recon was released, and those ten-plus years, very few other games have been quite as intense or terrifying. Developed by Monolith Productions and published by Sierra Entertainment, F.E.A.R. was an innovator of the First-Person Shooter (FPS) genre, and many of it's benchmarks still … Continue reading Column: Why F.E.A.R. might be the G.O.A.T.
With the days of quick time events rapidly taking over, true boss battles are seemingly a dying concept. Good boss battle should push the player to the limit to use everything they have learned so far, and a close victory should be something to remember. It will come as no surprise that all of my … Continue reading Column: Don’t Cross The Boss