Column: Why F.E.A.R. might be the G.O.A.T.

It has officially been over a decade since F.E.A.R. First Encounter Assault Recon was released, and those ten-plus years, very few other games have been quite as intense or terrifying. Developed by Monolith Productions and published by Sierra Entertainment, F.E.A.R. was an innovator of the First-Person Shooter (FPS) genre, and many of it's benchmarks still … Continue reading Column: Why F.E.A.R. might be the G.O.A.T.

Column: Press WHY To Counter – The Problem With Counter-Based Combat

In pretty much every video game ever, the two types of combat you'll see are turn based, or real time. Both of these can be broken down even further (for example, turn based can work on either a 'timeline' system, where abilities may alter the order, or they may work on a very simple player … Continue reading Column: Press WHY To Counter – The Problem With Counter-Based Combat