FULL SPOILERS FOR BATMAN V SUPERMAN: DAWN OF JUSTICE FOLLOW. As my review may have made obvious, there were lots of issues with Batman v Superman: Dawn of Justice. But rather than simply dismiss it as horrible and move on with my life, much like Bane, I want to break things down even further. But … Continue reading The Fishtank: Batman v Superman v Good Decisions
I have played a lot of games in my time; I've played good, bad, long, short, easy and difficult games. But only one has made me second guess putting my time and effort into video games. Four years ago, on March 6 2012, Bioware Entertainment, released the third and final game of their space-opera RPG/shooter … Continue reading Column: Massively Affected
So, Pokemon is 20 years old. That means it has been around for a solid 80% of my life. I've played over a dozen of the games, caught thousands of wild Pokemon and collected hundreds of cards. So grab your Gameboy or your DS, and come with me on a MoshFish journey through my Pokemon … Continue reading Column: Pokemon20: The MoshFish Story
It has officially been over a decade since F.E.A.R. First Encounter Assault Recon was released, and those ten-plus years, very few other games have been quite as intense or terrifying. Developed by Monolith Productions and published by Sierra Entertainment, F.E.A.R. was an innovator of the First-Person Shooter (FPS) genre, and many of it's benchmarks still … Continue reading Column: Why F.E.A.R. might be the G.O.A.T.
With the days of quick time events rapidly taking over, true boss battles are seemingly a dying concept. Good boss battle should push the player to the limit to use everything they have learned so far, and a close victory should be something to remember. It will come as no surprise that all of my … Continue reading Column: Don’t Cross The Boss
This column contains SPOILERS for Assassin's Creed Syndicate. If you have not played it, read my spoiler-free review. If you have played it, or simply don't mind the spoilers, then read on! It seems somewhat strange to write a retrospective for a game which came out less than a month ago, but after the absolute … Continue reading Column: London’s Calling
In pretty much every video game ever, the two types of combat you'll see are turn based, or real time. Both of these can be broken down even further (for example, turn based can work on either a 'timeline' system, where abilities may alter the order, or they may work on a very simple player … Continue reading Column: Press WHY To Counter – The Problem With Counter-Based Combat